I mean, I don't think anyone could hate Green Hill. And although it barely counts as a zone, the original Death Egg really outshines its follow-up in terms of atmosphere. Despite being better games overall, neither Sonic 2 nor Sonic 3 managed to conclude with the same kind of epic, imposing test of skill that Scrap Brain provided. It's better than Metropolis Zone, I'll give it that, but S3&K Death Egg still kind of sucks imo. As much as I love the unused beta track, I'm happy the 2P Mystic Cave music was correctly implemented as it was intended to be, and the returning purple water is soooo pretty. So do the breakable master emerald decoys. It's one act long, and it's implemented in a way that I personally find pretty annoying, but I guess it's kind of neat? The boss fight uses patterns of movement that are completely out of place for the game, and despite being a pretty cool concept, that ruins the immersion for me. Welp! After years of speculation and intrigue and prayer, we finally got a semi-legitimate version of the zone which was arguably the most well-known Sonic mystery. Hidden Palace Zone (Sonic the Hedgehog 2)
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